Product Display Driver Engineer, Graphics, Games, and ML
United States5d ago
Key details
- Location
- United States
- Work style
- Onsite
- Function
- Software engineering
- Focus area
- AI / ML
- Posted
- 5d ago
Skills
About the role
Media, Graphics & Compute Technologies "MG/CT" group provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.
Description
The Graphics Acceleration Software team within MG/CT delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team.
Minimum Qualifications
Excellent programming skills and knowledge of C/C++
Development experience on Unix, Linux or Mac OS
Excellent software design, problem solving and debugging skills
Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills
Experience with systems engineering or low-level hardware & firmware/ driver programming
Technical BS/MS degree
Preferred Qualifications
Knowledge of display technology
Experience with embedded systems
Experience with parallel and asynchronous processing
Experience with HW bring up and debugging.
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